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There is no cleverness required, or even allowed, to battle these monsters. The Force Unleashed II subscribes to the notion that boss fights need only to be long and noisy. Starkiller yells "You lie!" at Vader once or twice or a thousand times, and that's about it.Īn early freefall sequence makes for a pretty set piece, but there's not much behind its good looks.Īs far as combat is concerned, while there's nothing that approaches the tedium of the Star Destroyer fight, the handful of boss showdowns don't exactly sparkle with excitement. Yet the game minces about this question without advancing toward a meaningful answer, like it's bored with its own premise. The central conflict is supposed to be the mystery of whether this Starkiller is the authentic article or just one of many clones that Vader brewed up in his backyard lab. Dude escapes Empire, dude retrieves Jedi master, dude fights Empire. (Allows for the obligatory backward-talking Yoda monologue, it does.) The Force Unleashed II is about half as long as the original, but it's not that the game is short I'll take a crisp, energetic five hours over a 20-hour slog the trouble is that not much takes place in that time. The game zips from beginning to end with practically no fanfare the second act, such as it is, consists of a five-minute trip to Dagobah. The epic scale is gone, though, at least in terms of storytelling. Ah, the eternal optimism of the henchman. These stormtroopers thought for sure they'd get Starkiller this time. The game is at its best in prosaic moments, when the screen isn't filled with some titanic mega-boss but rather with an array of smaller challenges to dispatch one by one. It's still fun to wade into a posse of stormtroopers and unleash every Force stunt in Starkiller's repertoire: slamming the bad guys against the wall, flinging them into oblivion, stunning them with lightning, and of course, decapitation-by-lightsaber. The Force Unleashed II maintains some of the crazy cowboy mentality. Yet he also played the central part in an epic tale of Wagnerian proportions, one that brought depth to the pre-Luke portion of the Star Wars timeline more so than George Lucas' prequels did. Starkiller was the ultimate gunslinger, riding into town and taking names (even the ones unpronounceable by human tongues). Star Wars has been called both a space western and a space opera, and in The Force Unleashed, writer/producer Haden Blackman managed to capture both sensibilities in one crackling game. Sadly, this follow-up fails to learn from the things that made its predecessor great in spite of the flaws. The sequel was supposed to learn from those mistakes. The original game got a bum rap because of that Sisyphean boss fight and other missteps like it, not to mention an abundance of small technical glitches. Continued abuse of our services will cause your IP address to be blocked indefinitely.Say this for Star Wars: The Force Unleashed II: there is no pull-the-Star-Destroyer-out-of-the-sky moment. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.
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